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Soccer Game Rules


Soccer Game Rules, Soccer Betting Online

Soccer Gaming Rules

  1. All soccer match games will be settled based on the scheduled 90 minutes play, unless otherwise stated . This includes any stoppage or injury time, but does not include the extra-time, golden goal, penalty shoot-outs, or a match result which was altered by the official referee/committee after the match. (for certain competitions or friendly matches where the scheduled play is 80 minutes ( 2*40 minutes)
  2. If the match is declared abandoned, suspended or postponed exceeded 8.00am(GMT+08:00) on the following day due to any circumstances before 90 minutes play from the original scheduled time, then all bets on every game (except 'Combination') will be considered void. All voided games will be fully refunded.
  3. For 'Combination', if the match is declared abandoned, suspended or postponed exceeded 8.00am(GMT+08:00)on the following day due to any circumstances before 90 minutes play from the original scheduled time, then all games in 'Combination' will still be valid. The payout formula will be calculated as (1) for that particular match.
  4. Should a match kick-off prior from the schedule time,all accepted games after the match started will be consider VOID.
  5. Malaysian Odds is also included (expound).

Types of Games

Straight Games
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home]
Manchester
1.7 0.5 / 1   0.925 O 2.5 0.700
4.5 0.925 U 2.5 1.000
Draw 3.2    
1 x 2
  1. Games can be made to choose a winner of the game or if the result will be a tie. For a game to be valid for gaming it must start with a 0 - 0 score and all games in that game will be valid after 90 minutes of played game without violating the first rule.
Handicap Game
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home]
Manchester
1.7 0.5 / 1   0.925 O 2.5 0.700
4.5 0.925 U 2.5 1.000
Draw 3.2    
  • Handicap payout example: (eg. Player bets 100 on Arsenal ) 
Example 1

If Arsenal 1 : Manchester0 is the final score, Arsenal1: Manchester0.5/1 after handicap betting, the payout will be (100*0.925*0.5)=46.25 

Example 2

If Arsenal 1 : Manchester 1 is the final score, Arsenal 1 : Manchester 1.5/2  after handicap betting, the player loses 100.

Example 3

When player bets 100 on Manchester , and the final score was Arsenal  2 : Manchester 1 , with handicap betting Arsenal  2 : Manchester 1.5/2  . In this case, the player only lost half, and the payout would be (100*0.5)=50.

Example 4
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home]
Manchester
1.7 1   0.925 O 2.5 0.700
4.5 0.925 U 2.5 1.000
Draw 3.2    

When player bets 100 on Manchester, and the final score was Arsenal  2 : Manchester 1, with handicap betting Arsenal  2 : Manchester  2  the payout would be a tie.

Handicap
  • In the appointed game, the favorite concedes points to the underdog and will be effective after 90 minutes of played game without violating the first rule.
  • Two ways of conceding:
    When conceding 1 ball, the points in whole will be seen as going to 1-concede.
    When one team concedes 2 balls and the game is 0.5/1, the total points will be divided by two equally. One half goes to 0.5-condede, and the other half goes to 1-concede.
Straight 1st Half
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home](1st)
Manchester
1.7 0.5   0.925 O 1/1.5 0.700
4.5 0.925 U 1/1.5 1.000
Draw 3.2    
Straight 1st Half
  • For 1st Half Handicap bets, this is the final score at the end of the 1st Half.
  • If the match is cancelled or aborted during the 1st Half, all the  first half  bets will be considered void.
  • If the match is cancelled or aborted during the 2nd Half, all the  first half  bets will be considered valid, cannot be cancelled.
Over / Under
  • Over/Under is determined whether the total number of goals will be Over or Under the indicated goal line. If the total number of goals scored is more than the indicated line, the market is settled as "Over". If the total number of goals is less than the indicated line, the market is settled as "Under".
  • If the final score is the same as Esball online board score, it is considered as a push, then the points will be refund to its original account; all Over/Under bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.
15-Minute Over/Under
  1. The 15-Minute Over/Under is determined by the total number of points (goals, corners, cards, etc .) at the end of every 15th minute during each match, but excluding the 45th minute (15 minute before Half-time) and 90th minute (15 minute before Full-time).
  2. If the total number of goals are more than the Over/Under pre-designated then the Over bidders are the winners; if the goals are less than the Over/Under pre-designated then the Under bidders are the winners.
  3. The 15th Minute of "15-Minute Over/Under"
    00:00 - 15:00 Over/Under: Total number of goals to be scored from 00:00 till 15:00. All bets must be placed before the end of the 15th minute.
  4. The 30th Minute of "15-Minute Over/Under"
    15:01 - 30:00 Over/Under: Total number of goals to be scored from 15:01 till 30:00. All bets must be placed before the end of the 30th minute.
  5. The 60th Minute of "15-Minute Over/Under"
    45:01 - 60:00 Over/Under: Total number of goals to be scored from 45:01 till 60:00. All bets must be placed before the end of the 60th minute.
  6. 75th Minute 15-Minute Over/Under
    60:01 - 75:00 Over/Under: Total number of goals to be scored from 60:01 till 75:00. All bets must be placed before the end of the 75th minute.
  7. The 15-Minute Over/Under bets are settled by the exact scoring time published in the live broadcast (when the ball crosses the goal line).
  8. If a match is suspended or abandoned, then bets placed on unfinished 15-Minute Over/Under will be considered void. If the 15-Minute Over/Under sessions are completed then bets will be considered valid.
  9. During the last two minutes of any 15 Minutes Over/Under live betting, all bets placed during Danger play (Playing in or around the penalty area; a one on one counter attack situation; a penalty; free-kicks, etc) will be considered to be accepted bets at the Company’s discretion.
Running Ball
  • Games placed after the start of the relevant event is so called running ball. Running ball has three categories: Handicap Running ball, Over/Under Running ball and Odd/Even Running ball. The Game will be accepted when the game commences, and gaming will be ceased until Esball takes the game off the board.
Handicap Running ball
  • Games will be settled on the game score after 90 minutes. (Once the referee whistles, the game will be over.)
  • To win: Handicap Running ball games win/loss is determined by the result of final score deducting contemporary score of gaming. Please refer to the example below.
  • Pay out: The calculation for Handicap Running ball is according to the condition of "To win" written above.
Over/Under Running ball
  • If the game's final result is above the total stat, it is called "Over", otherwise it is known as Under.
  • To win: Over/Under Running ball games win/loss is determined by the game final score comparing it to the board of game result. Please refer to the example below.
  • Pay out: The calculation for Over/Under Running ball is according to the condition of "To win" written above.
Odd/Even Running ball
  • When sum of both teams' scores is odd / even in an appointed game ( the final result is correspond to the game result after 90 minutes of played game):
    Odd goal: meaning the total goals are odd.
    Even goal: meaning the total goals are even or zero.
  • To determine win/lose for Odd/Even Running Ball is to take the final score comparing with the ratio of the board game result. Please refer to the example in the below.
  • The calculation of payoff for Odd/Even Running Ball is according to the condition of "To win" written above.
TimeHome TeamHandicapOver / UnderOdd / Even
England Division
10/25
2:45p
Manchester
 Liverpool
0.5   0.900 O 2/2.5 1.000 Odd 0.900
0.900 U 2/2.5 0.750 Even 1.020
Draw      
Handicap Running ball Example:
Game example #1

Current game score: Manchester 1:0  Liverpool, Manchester game amount US$1000

Matches 90 minutes normal game results

Manchester 2:0 Liverpool, Credit 1000 x 0.9 = 900 (The payoff excludes seed capital

Game example #2

Current game score: Manchester 1:0  Liverpool, Manchester game amount US$1000

Matches 90 minutes normal game results

Manchester 1:0 Liverpool, Credit 1000 lost

Over/Under Running ball Example:
Game example #1

Current game score: Manchester 1:0  Liverpool, Over 2/2.5 game amount US$1000

Matches 90 minutes normal game results

Manchester 2:1 Liverpool, Credit 1000 x 1.000 = 1000 (The payoff excludes seed capital)

Game example #2

Current game score: Manchester 1:0  Liverpool, Over 2/2.5 game amount US$1000 

Matches 90 minutes normal game results

Manchester 2:0  Liverpool, Credit 1000 x 0.5 = 500 (lost)

Running ball PK Game Handicap and Over/Under gaming
  • Running ball handicap PK game is determined by the penalty shot during the game, either team provides handicap as the PK game's handicap condition, the gaming result will be the PK's final result.
    Arsenal vs Liverpool Arsenal concedes 0.5 point to the Liverpool. Both team's final PK result is Arsenal 6:7 Liverpool, Liverpool wins.
  • Running ball over/under PK games is determined during the penalty shot, the final gaming result is decided by combining both team's points for the 5 PK chances in the first round, which means the gaming result is according to both team's first 5 PK points (a total of 10).
  • If the total points is the same as the over/under points by coincidence, all wagers of the over/under PK game will be refunded to its original account.
    Arsenal vs Liverpool Over/Under Running ball PK games:Over Under 7.5; when both team's 10 penalty shot chances for the first round is a total of 7 points, "under" wins.
Running ball 1x2 GAME
  • All wagers are determined by ninety minutes of play. (not including overtime scores)
  • Overtime will be regard as a new game, all the wagers will be calculated to the final result.
  • The running ball 1x2 games win/ loss are determined by the result of final played game. The final results apply to full 90 minutes.
Example:
TimeHome Team1x2 linecurrent scores
England Premier League
10/25
2:45p
Arsenal [Home]
Manchester
1.5 1
4.5 0
Draw 2.8  
  • If Arsenal vs Manchester goes to 1:0 during the game , you bet on arsenal wins.If the final scores are 2:1 on the final played game , all wagers betting on the Home team (Arsenal) win the payoff. (Home team wins, bet on Away team or Draw team lose.)
  • If Arsenal vs Manchester goes to 1:0 during the game ,you bet on arsenal wins.If the final scores are 1:1 on the final played game , all wagers betting on the Manchester (Away) and Arsenal (Home) loss the payoff.(Home team and Away team loss, bet on Draw wins.)
Running ball 1ST HALF TIME 1X2
  • All wagers are correspond to the 1st half time result after 45 minutes of played game. (Some special games or friendly match game is 40 minutes) Loss time is included.
  • The 1st 1x2 running ball game win/loss is determined by the result of the 1st half game final scores.
Example:
TimeHome Team1x2 linecurrent scores
England Premier League
10/25
2:45p
Arsenal [Home]
Manchester
1.5 1
4.5 0
Draw 2.8  
  • If Arsenal vs Manchester goes to 1:0 during the game on the 1st half time, you bet on arsenal wins. If the final scores are 1:0 on the 1st half game, all wagers betting on the Home team (Arsenal) win the payoff. (Home team wins, bet on Away team or Draw team lose.)
  • If Arsenal vs Manchester goes to 1:0 during the game on the 1st half time, you bet on Manchester wins. If the final scores are 1:0 , all wagers betting on the Away team (Manchester) lose the payoff. (Home team wins, bet on Away team or Draw team lose.)
First half Handicap running ball games
  • All wagers are corresponding to the 1st half time result after 45 minutes of played game. (Some special games or friendly match game is 40 minutes) Injury time is included.
  • To win: First half handicap running ball games win/loss is determined by the final game score of first half deducting contemporary score of gaming. Please refer to the example below.
  • Pay out: The calculation for first half handicap running ball game is according to the condition of "To win" written above.
First half Over/Under running ball games
  • All wagers are corresponding to the 1st half time result after 45 minutes of played game. ( Some special games or friendly match game is 40 minutes)Injury time is included.
  • If the game's first half final result is above the first half total stat, it is called "Over", otherwise it is known as Under
  • To win: First half Over/Under Running ball games win/loss is determined by the final game score of first half comparing it to the board of game result. Please refer to the example below.
  • Pay out: The calculation for first half Over/Under Running ball is according to the condition of "To win" written above.
First half Odd/Even Running ball
  • All wagers are corresponding to the 1st half time result after 45 minutes of played game. ( Some special games or friendly match game is 40 minutes) Injury time is included.
  • When sum of both teams' scores is odd / even in an appointed game ( the final result is correspond to the first half final game result after the first half played game end): 
    Odd goal: meaning the total goals in first half are odd.
    Even goal: meaning the total goals in the first half are even or zero.
  • To win: To determine win/lose for first half Odd/Even Running Ball is to take the final score of first half comparing with the ratio of the board game result. Please refer to the example in the below.
  • Pay out: The calculation of payoff for first half Odd/Even Running Ball is according to the condition of "To win" written above.
TimeHome TeamFull TimeFirst Half
HandicapOver / Under1X2Odd/EvenHandicapOver / Under1X2Odd/Even

Friendly Club

45 1:0 Running Ball

Manchester
Liverpool

  0.5     0.90 O 2/2.5    1.00

14.00

Odd    0.900
Even    1.020
0.90 U 2/2.5    0.75 1.19

Draw

  3.90
First half Handicap running ball games and pay out example:
Game example #1

Current game score: Manchester1:Liverpool 0, bet on Manchester for 1000 credits

First half game score 

Manchester 2:0 Liverpool, Credit 1000 x 0.9 = 900 (The payoff excludes seed capital)

Game example #2

Current game score: Manchester1: Liverpool 0, bet on Manchester for 1000 credits

First half game score

Manchester 1:Liverpool 0,  therefore lost 1000 credits

First half Over/Under running ball games and pay out example:
Game example #1

Current game score: Manchester1:Liverpool 0 , Over 2/2.5: bet 1000 credits

First half game score

Manchester2:1 Liverpool, Credit 1000 x 1.000 = 1000 (The payoff excludes seed capital)

Game example #2

Current game score: Manchester1:Liverpool 0, Over 2/2.5: bet 1000 credits

First half game score

Manchester 2:0 Liverpool, Credit 1000 x 0.5 = 500 (lost)

First half Odd/Even running ball games and pay out example:
Game example #1

Current game score: Manchester 1: Liverpool 0, Odd 0.90: bet 1000 credits

First half game score

Manchester 2:1 Liverpool, Credit 1000 x 0.90 = 900 (The payoff excludes seed capital)

Game example #2

Current game score: Manchester1:Liverpool 0, Odd 0.90: bet 1000 credits

First half game score

Manchester 2:Liverpool 0, therefore lost 1000 credits

Predict
  • Bet on the correct score of a designated match.
  • Members can wage the result of both teams in a specific match of the normal 90 minutes game.
  • "Others" stand for any other score that is not listed in the table.If the final result of the match is not the score listed in the table,the customer who placed on the "Others" will win the bet.
Predict
TimeHome Team1:02:02:13:03:13:24:04:14:24:30:01:12:23:34:4Others
England Division
10/25
2:45p
 Arsenal [Home] 10 20 18 68 51 51 91 81 81 81 6.5 6 13 51 91 111
Manchester 7 8 8 13 13 28 38 38 43 81
Total Goals
  • When sum of both teams' scores is odd / even in an appointed game ( the final result is correspond to the game result after 90 minutes of played game):
    Odd goal: meaning the total goals are odd.
    Even goal: meaning the total goals are even or zero.
  • The choices to make: 0~1 goal, 2~3 goals, 4~6 goals, and 7 goals or above.
Total Goals
TimeHome TeamOddsEven0~12~34~67up
England Division
10/25
2:45p
 Arsenal [Home] 0.86 1.02 3.3 1.8 3.4 20
 Manchester
Half / Full Time
  • A game must include both half time and full time results.
Example:
TimeHome TeamH/HH/DH/AD/HD/DD/AA/HA/DA/A
England Division
10/25
2:45p
 Arsenal [Home] 3.50 3.50 5.30 3.00 4.10 4.10 4.10 3.40 5.30
 Manchester
10/25
2:45p
Arsenal [midfield] 3.50 3.50 5.30 3.00 4.10 4.10 4.10 3.40 5.30
 Manchester
  
Match Result

(Half Time) Arsenal 0:1 Manchester, (Full Time) Arsenal 1:1 Manchester

Half / Full Time game example #1

If place game 1,000 A/D (Half Time MU win, Full Time Draw) win 2,400 (payoff excludes amount game)

Half / Full Time game example #2

If place game 1,000 D/D (Half Time Draw, Full Time Draw) lost 1000

※PS

If it happens to be a game during the interval, the team on the upper line of the form is the team of the host country.  



Double Chance
  • Home win or Draw - When home team wins or draw, you win.
  • Home win or Visit wn - When draw or visit team wins, you win.
  • Draw or Visit win - When draw or visit team wins, you win.
  • Balancing - When the game is neutral, the one shown on the top of bulletin will be regarded as home team.
Example:
TimeHome TeamHome Win or DrawHome Win or Visit WinDraw or Visit Win
England Division 1
08-29
02:45p
Northampton [Home] 
Bristol City
1.371 1.434 1.248
Match Result

Now scoreline: Northampton 1:0 Bristol City (means Northampton wins).

Condition 1:

To guess home wins or draw for 1000 points, then you win 371 points (The payoff excludes seed capital).

Condition 2:

To guess home wins or visit wins for 1000 points, then you win 434 points (The payoff excludes seed capital).

Condition 3:

To guess draw or visit wins for 1000 points, then you lose 1000 points.

1 x 2 Parlay
  • 1 x 2 Parlay means two teams compete with each other under normal circumstances in one game. The final result is correspond to the game result after 90 minutes of played game.
  • In 1 x 2 Parlay, members can set either which team wins or tie in opened games.
  • Any announced points ratio in 1 x 2 Parlay can be used as parlay points (including second parlay, third parlay,fourth parlay and so on).
Example:
Time  Draw  
England Division
10-25
2:45p
Arsenal 1.7 3.2 4.5 Manchester
10-25
3:30p
Chelsea FC 1.7 3.3 4.4 Fulham
10-25
5:30p
Liverpool 1.3 4 8.5 Tottenham Hotspur
  
Applicable for 90 minutes normal game results (overtime, final penalty kicks to define a draw game, golden goal rule does not apply to the games 90 minutes normal game results)

Arsenal 0:0 Manchester, Chelsea FC 2:1 Fulham, Liverpool 3:1 Tottenham Hotspur

Parlay game example #1:

Arsenal Vs Manchester Draw, Chelsea FC to win, Liverpool to win, Game amount 1000. The calculation is as follow: US$1000 x 3.2 x 1.7 x 1.3 = 6072 (the payoff excludes amount game).

Parlay game example #2:

Manchester, Chelsea FC, Liverpool, 3 teams parlay, game amount US$1000, Lost $US1000 using the previous matches results.

Handicap Parlay
  • Handicap Parlay defines when a team offers conceding as the condition of a game. The final result is correspond to the game result after 90 minutes of played game.
  • In Handicap Parlay, members can choose which team will win in opened games.
  • Any announced points ratio in Handicap Parlay can be used as parlay points (including second parlay, third parlay, and fourth parlay and so on).
Example :
Time  Point Spread  
England Division
10-25
2:45p
Arsenal [Home] 0.925 0.5/1 0.925 Manchester
10-25
3:30p
Chelsea FC 0.875 0.5/1 0.950 Fulham
10-25
5:30p
Liverpool 1.100 0.5 0.750 Tottenham Hotspur
10-25
6:30p
China 1.100 1 0.750 Japan
Matches 90 minutes normal game results

Arsenal 0:0 Manchester, Chelsea FC 2:1 Fulham, Liverpool 3:1 Tottenham Hotspur, China 3:2 Japan

Handicap Parlay game example #1 (Win Half)

Manchester, Chelsea FC, Liverpool, 3 teams parlay, a game of US$1000 Credit 1000 x ( 1 + 0.925 ) x ( 1 + 0.875/ 2 ) x ( 1 + 1.1 ) -1000 = 4811

Handicap Parlay game example #2 (Lost Half)

Manchester, Fulham, Liverpool, 3 teams parlay, a game of US$1000 Credit 1000 x ( 1 + 0.925 ) x ( 0.5 ) x ( 1 + 1.1 ) -1000 = 1021

Handicap Parlay game example #3

Arsenal , Fulham, Tottenham Hotspur, 3 teams parlay, a game of US$1000 Credit 1000 Lost.

Win half + tie example #4

When player bets 1000 on a Manchester, Chelsea, China parlay, the payout would be 1000*(1+0.925 * ( 1 + 0.875/ 2 ) * ( 1 ) -1000= 1767

Combo Parlay
  • "Combo Parlay" can be combined with "1 x 2, Handicap, Over/Under, Odd/Even, 1st Half Handicap, 1st Half Over/under, Half/Full Time 1st Half and correct score", final results are correspondence to the official 90 minutes game result.
  • In "Combo Parlay", only one bet is allowed per game.
  
TimeFavoriteVSUnderdog
FIN1
02:45p Burnley [Home] open Leeds United
Single Bet / 1st Half
Home Team 1 x 2 single betHandicap single bet over/under 1st Handicap 1st over/under
Burnley [Home]
Leeds United
1.02 0/0.5 0.975 O 2.5 0.960 0/0.5 0.990 O 2.5 0.990
1.30 0.925 U 2.5 0.940 0.910 U 2.5 0.910
Draw 1.50  
Total
Odd Even 0~1 2~3 4~6 7up
0.86 1.02 1.55 1.55 1.55 1.55
TimeFavoriteVSUnderdog
FIN1
02:45p Wigan Athletic [Home] open Newcastle United
Single Bet / 1st Half
Home Team 1 x 2 Handicap Over / Under 1st Handicap 1st over/under
Wigan Athletic [Home]
Newcastle United
1.30 0/0.5 0.980 O 2.5 0.890 0/0.5 0.990 O 2.5 0.960
1.20 0.920 U 2.5 1.010 0.910 U 2.5 0.940
Draw 1.50  
Correct Score
1:0 2:0 2:1 3:0 3:1 3:2 4:0 4:1 4:2 4:3 0:0 1:1 2:2 3:3 4:4 Others
8 9 13 23 21 25 55 55 75 85 11 6 11 45 151 111
7 9 13 23 21 25 43 43 71 81
TimeFavoriteVSUnderdog
FIN1
02:45p Haka [Home] open RoPS Rovaniemi
Single Bet / 1st Half
Home Team 1 x 2 Handicap Over / Under 1st Handicap 1st over/under
Haka [Home]
RoPS Rovaniemi
1.20 2/2.5 0.950 O 2.5 0.960 0/0.5 0.990 O 2.5 0.990
1.30 0.950 U 2.5 0.940 0.910 U 2.5 0.910
Draw 1.50  
Total
Odds Evennormal game results  0~1 2~3 4~6 7up
0.860 1.020 1.33 1.22 1.56 1.59
Normal Game Results 

Burnley 0:2 Leeds United, Wigan Athletic 2:1 Newcastle United, Haka 3:1 RoPS Rovaniemi

Combo Parlay game example #1

Leeds United(1 x 2), Wigan Athletic(Handicap), Haka(EVEN)3 teams parlay, a game of $1000 Credits win
1000 x 1.30 x (1+0.98) x (1+1.02)-1000=4,199.48

Combo Parlay game example #2

Burnley (Total 0~1) ÔBNewcastle United (Over), RoPS Rovaniemi (correct score1:0) 3 teams parlay, a game of US$1000 Credits 1000 lost

Combo Parlay game example #3 (Win Half)

Leeds United(Under), Wigan Athletic(1 x 2), RoPS Rovaniemi (Handicap) 3 teams parlay, a game of $1000 Credits win half
1000 x( 1 + 0.940 ) x 1.30 x ( 1 + 0.950 / 2 ) = 2720 (the payoff excludes amount game).

Combo Parlay game example #4 (Lost Half)

Leeds United (Total 2~3), Wigan Athletic (correct score 2:1), Haka (Handicap) 3 teams parlay, a game of $1000 Credits lost half
1000 x 1.55 x 13 x ( 0.5 ) = 9075 (the payoff excludes amount game)

Corner & Yellow Card
  1. Whoever gets the highest points which their games scores less handicap points, calls winner team.(Corners and yellow/red cards are calculated according to the receiving team)
  2. To determine the times of corner between two teams is announcement in official website after 90 minutes of played game. If the game is finished before 90 minutes, gaming will be considered invalid.
  3. Calculations for Yellow Card is based on the presented times of red card and yellow card by officiate within statutory 90 minutes, but the tiebreaker situation is excluded. Neither red card nor yellow card is countable after whistle.
  4. Yellow card counts for one point, red card for two points. After one team player gets first yellow card, his second yellow one will be counted as red card which refers to 2 points. The maximum points of cards players can get are 3.
  5. Yellow Card in handicap, conceding one ball means to concede one point. When game is 0.5/1, conceding half ball/one ball means to concede half point/one point.
The accumulated score for one player is counted below:
one yellow + one red three points
one red two points
one yellow + one yellow three points
one yellow one point
  • Calculation of cards for two teams is based on announcement in official website after 90 minutes of played game. Non team players, for example, sub-players who did not start, and the coach or the team manager are excluded.
Example:
TimeHome Team1 x 2HandicapOver / Under
WORLD CUP 2006
10/25
2:45p
Portugal yellow card [Mid]
Mexico yellow card
  0.930  O 4.5  1.160 
  0/0.5 0.950  U 4.5  0.720 
Draw      
Result

If Portugal gets 1 yellow card and 1 red card, which equals to 3 points

if Mexico gets 2 red card, which equals to 4 points

Then final result is Portugal to Mexico equals 3:4

Condition #1:

To guess Portugal will win for 1000 points, then you lose 1000 points.

Condition #2:

To guess Mexico will win for 1000 points, then you win 950 points (The payoff excludes seed capital).

Definition of Scoring
  • To call scoring of guessed team is based on its players to goal within 90 minutes of played game. The final result will be according to announcement after 90 minutes game is finished.
  • Fault situation will be still considered effective.
  • Own goal (unintentionally losing a score by causing the ball to go into own team's goal) results in a goal being scored for the opposition.
Kickoff
  • Once guessed team is determined to kickoff, you win.
  • Once the kickoff is made, the payoff is regarded as effective even if the competition has been suspended.
1st Yellow Card
  • Within statutory 90 minutes, you win if guessed team has the first yellow card of the game.
  • What meant here for 1st Yellow Card doesn't mean to count red cards but only yellow ones.
  • To determine the 1st yellow card between two teams is based on the announcement after 90 minutes of finished game. 1st yellow card's meld to Non team players, for example, sub-players who did not start, and the coach or the team manager is excluded.
1st Corner
  • Within statutory 90 minutes, the guessed team kicks the first corner; and you win.
Offside
  • Whoever gets the highest points, which their game score less handicap points (times), calls winner team.
  • To determine the times of offside between two teams is based on announcement in official website after 90 minutes of played game.
  • Offside case in tiebreaker/playoff is excluded.
Z. Magic
  • Instruction: Z. Magic is a virtual competition which is hypothesized by us, and to call winning is based on the actual times of one's scoring comparing with the other’s.The payoff way is accord with soccer gaming rules.
  • Rules as following: To predict how many times both teams score in its individual competitions and calculate the variation of conceding, then sum up the total scores and do the comparison.
    (Remarks: The final result is corresponding to the score in the end of each competition within official time. Once one side of teams calls off the game or game is being suspended, Z. Magic is cancelled. This applies to the competition matches that are on the current day and not at the same time for different leagues or in different courses.)
  • Example: 1. Formal match → Arsena vs. Livepool ; Real Mdrid vs. Barcelona
        2. Z. Magic → Arsena vs. Barcelona ; Livepool vs. Real Mdrid
Malaysian Odds Rules
  • In the Asia handicap, when either one team's odds is over 1.001, members can choose the Malaysian betting types which is called "Malaysian Odds"
Odds Compare
Asia Line Odds
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home]
Manchester
2.3 0/0.5 1.100 O 2.5  1.060 
2.6 0.820  U 2.5  0.840 
Draw 3.1    
Malaysia Line Odds
TimeHome Team1 x 2HandicapOver / Under
England Division
10/25
2:45p
Arsenal [Home]
 Manchester
2.3 0/0.5 -0.900 O 2.5  -0.940 
2.6 0.820  U 2.5  0.840 
Draw 3.1    
Malaysia Line Payoff

According to the example above, bet on Arsenal 100 with -0.900 odds, the payout of winning would be 100 ; payout of losing would be 90.

  • Current scoreline: Arsena 1: Chelsea FC 0, Arsena wins for US$100
  • Current scoreline: Arsena 0: Chelsea FC 1, Aresena lost US$90
  • Current scoreline: Arsena 0: Chelsea FC 0, Arsena lost half and the credit (100*-0.900) / 2 = US$45.(lost)
All Sportsbook odds include the returned stake, except odds for "Handicap, Over/Under , Odd/Even" which the stake will not be returned to the player.
Applicable Products

Malaysia payoff is applicable for handicap. Over/under. Odd/Even of all games (soccer, basketball, Baseball …etc.) The Malaysia line final odds is based on the real played game result.

 

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